In order for the jumps to occur, there needs to be at least 2 enemies.At C2: 4 jumps, 5 hits including the first target (for example, with 2 enemies A and B, it will jump A ➔ B ➔ A ➔ B ➔ A, dealing damage for a total of 5 times).
At C0: 2 jumps, 3 hits including the first target (for example, with 2 enemies A and B, it will jump A ➔ B ➔ A, dealing damage for a total of 3 times).