Some SCUS space would be great, but is it worth two years of work?ġ) The PSP players (as well as people who play on real PSX machines) are complaining they can't use most ASM hacks. All of the hacks ever created still fit in the kanji table, and I can't conceive of a patch so big that it can't cram everything it needs in there. Not being a WotL player, I just don't see the percentage in it, fdc. Quote from: pokeytax on February 28, 2011, 06:16:49 pm
BATTLE RAPER 2 PSP ISO HOW TO
Personally, I have my formula/AI hacks to finish first, but I'd still like to gauge the general level of interest and support in this idea.ġ) Compare all the primary differences between WoTL's and FFT's code (on the major battle files like WORLD.BIN/SCUS/BATTLE.BIN) Since most of WoTL's files are smaller than FFT's, the goal is to port WoTL's features into FFT, while simultaneously expanding the free space of each of the three aforementioned files by 2-20 KB in FFT.Ģ) Figure out how to insert ASM hacks into WoTL (at last) by correctly identifying the Kanji section in BATTLE/WORLD.BIN.ģ) Delete the slowdown on PSP by reinserting the recompiled FFT code into the PSP.Ĥ) Delete stupid hard-code features FFT didn't have (Malak/Rafa formulas having a hard-coded max hit of 10, for example).ĥ) Add in PSP features (not the movies, but the sound novels, extra battles/maps, minigames )Ħ) Bonus feature: Replace Tutorial mode with Debug mode, allowing PvP and PvAI in one game.ħ) Bonus feature: Make all maps in both versions selectable (without bugs) in Debug mode, at least. I'm just posting here to see how many people would be interested in helping (testing, decompiling/interpretation, ASM hack writing) because it's a massive idea.